work-in-progress Ork trukk
Monday, November 16th, 2009When Games Workshop came out with their new Ork Trukk kit I instantly fell in love. The old model was nigh-on ancient and far too small, being more than a decade old originating in a game where the Orks were the size of modern-day grots. It was really quite weedy and even back in 2002 it looked pretty dumb. But the new one was a total smash hit!
About a year ago one of my friends got me a new kit and it thought it was just soooo cool! I hurriedly assembled most of it and gazed at the detail and precision of the new model. But then I stopped about 75% through assembling it according to the directions. It would look just like everybody else’s trukk! That wouldn’t do; Ork vehicles were meant to be customized, converted, and made unique and personal. I guess I wasn’t in a very converty mood so I dejectedly sat it down and sort of forgot about it for a while.
After my last game I realized that it was really sad to be using this half-finished trukk that was just begging for some love. So I got back to work on it. Here’s where it’s at right now:

The rokkit mount is an experiment since I attached it with rare earth disc magnets. They’ve worked great so far, and they allow the thing to rotate and also come off without much deliberate effort. I highly recommend them for anything you can imagine wanting to be removable. The roof is removable too because, hey, why not?
Besides tossing rivets and bolts everywhere, the biggest alteration still remaining is the wire mesh case I want to mostly enclose the back. I sort of want it to look a bit like the cage from McLeach’s Bushwhacker, of which you can actually see the original Disney 3D model right here! Oh, the internet!
Obviously the cage part will be more decorative then confining, as the Orks inside wouldn’t want to have any hindrances to them getting out to knock some heads.
Whaddaya think so far?




